Posts

Showing posts from November, 2018

11/29/18

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well the edge loops on the left most box made it circular what i actually kind of like so ill have to see when i start sculpting.

chest start

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Took a while to get max reset to standard and make a model that both max and mudbox likes

Mudbox done

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11/27/18

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So mudbox didnt save my previous steps so i had to quickly re do those. but made a stencil. made little craters and made eyes.

11/26/18

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Adding little skin ridges and bumps really helps break up detail for little effort

11/24/18

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So i kind have been putting off  working on this because of my animation and other projects but i know i need to chip at this away and i believe you said its due this Wednesday

11/16/18

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Kind of annoyed he is having us just use this particular model instead of the one i sculpted but it would make it easier anyway.
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Now getting started on the actual character 

11/14/18

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Blasting through some more modules. Most of the tools seem straight forward. the fact that its seamlessly connected to Maya and max opens up a lot of opportunities 

start Mudbox

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Just coming to grips with controls and interface which seems pretty straight forward. I don't like how the move gizmo isn't mapped to a key that I can tell

Zoom in shots

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