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Showing posts from October, 2018
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Worked on some buttons for the harness and smoothed put the rest of the pieces.

10/31/18

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Developed the shoulder guard and the harness that i will also hang some pouches and the weapon holsters off of. Between the chisel tool which i found to be really useful for making hard lines and the dam standard brush i made the little over lap a belt would do so i though that was neat.

10/29/18

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The drag chisel tool was really useful so i wanted to point it out at least for my sake. Okay added belts belt loops the face mask and goggles
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Just a little more work on the face cowl and the hat which is nice because it covers up the weird bits of the face.

10/27/2018

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Neo! I really hate the colors zbrush applies thesde look like girls rain boots added some wrinkles here and there probably gonna put a like a belt loop on the upper part. wanted to get a folded over look on the upper part of the coat  Ah good old 3ds max. took me a bit shake off the rust basic shape of the hat i want. took a bit of time but i figured out how to export to zbrush by making it a obj file then into zbrush. however took some time to get the size right

10/26/2018

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On to the clothes. tried paying more attention to how wrinkles are formed. i found its hard to correct some of the weirder looking wrinkles. also im leaving the back un wrinkled because i figure the trench coat will cover it and i dont believe in modeling things people may never see.

10/24/18

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Some of the work of the night. Then what i did in class today

10/23/18

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Spent a good amount of time on the head and face. spent a lot of time on the ear only to find out symmetry was turned off and i almost had a panic attack but i was able to smart symmetry it. next on is eyes hair then clothes. ill need to clean up the lips too. im having a hard time making it look not feminine 

10/22/18

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After much trouble i managed to get the head shaped to how i would like so ill have to work on it tonight.

10/20/18

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Spent a good amount of time Blocking and sculpting the muscles of the body based on a couple different anatomical references. not going for absolute realism but i also wanted to get as close as i possibly could. though i think im mostly done. Gonna try to make a couple references of my face. if not maybe try another face.

10/19/18

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Had an infinitely more productive day today The zspheres was behaving and i had it saved in the proper file.